Game development hiring notes
Ask for playable work that matches the platform and audience. Confirm game design, art, engineering, backend, testing, launch, and post-launch ownership.
Practical buyer notes
Clear notes for comparing service companies, local teams, and offshore partners before signing a project agreement.
Ask for playable work that matches the platform and audience. Confirm game design, art, engineering, backend, testing, launch, and post-launch ownership.
Compare the assigned product team, analytics, accessibility, privacy, store delivery, code ownership, and maintenance plan.
Document users, workflows, integrations, security, data, ownership, and change rules before comparing commercial estimates.
Start with the business task. Review data access, evaluation, privacy, human review, model cost, monitoring, and failure handling.
Local teams can simplify workshops and business-hour coverage. Offshore teams can add capacity and reduce cost. Governance matters in either model.
Fixed pricing suits stable scope. Hourly or dedicated teams suit uncertain products. Compare assumptions, change rules, and reporting.
Review matching engine work, architecture, assets, performance, multiplayer, platform targets, testing, and upgrade experience.
Test the quality of discovery, team access, product thinking, estimate assumptions, release planning, and ownership of the final work.
Narrow the first release, keep decisions fast, use proven components, test early, and choose the delivery model that fits project uncertainty.
Who will do the work? What is excluded? Who owns code and accounts? How are changes approved? What happens after launch?